Project Update


Progress on the prototype has been going rather well so far. While I still have yet to begin implementing the more complex systems within Unity itself, I've already finished the bulk of the art assets I'll be making use of. I've also made some good headway into a decent set of songs for use within the project (2 of the 5 I'm aiming for are already finished) and my pseudocode for the most difficult problems is all but finished at this point. 


I started putting together the Robot Builder menu a day or two ago (see footage above), and I think it's coming along quite nicely, even though I haven't implemented the alternate options for each slot quite yet. I've already sprited five choices for each slot, so when considering all the possible variations, there are approximately 125 different robots the player can build. This should inspire a decent degree of strategy as the player considers which combination is best suited for the job at hand.


As for the more difficult segments of the project (the sentence parsing chief among them), I've gotten things to a point where I'm finally confident to begin laying down actual code within Unity to tackle it. Essentially, my SentenceParser is meant to look through a user provided sentence for words of a specific grammatical type. If it finds at least a subject, a finite verb, and a direct object, it is a valid sentence; otherwise, it is considered invalid. While the requirements for a sentence to be understood may be a tad strict, it still should allow a reasonable amount of freedom which hopefully will make playing the game a very engaging and thought-provoking experience.

That's all I have to talk about for now though. Once Spring Break hits I should have plenty more time to work on this, but I'm still quite proud of the amount I've gotten accomplished so far.

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